In Unity, select your png texture in the Project folder and in Inspector change it to ARGB 32 bit and hit the Apply button. Now for the rest of the colour of your terrain. Just change those numbers until you get the desired height of your mountains and valleys. If the mountains are too high, then go Terrain->Set Resolution and change the 600 value. 3 - In Unity Terrain->Create Terrain Add your 4 textures in Unity as normal Terrain->Import Heightmap RAW -Bit16 -Windows Now you should see your heightmap in your first colour chosen. 2 - Make sure 'Tom's Terrain Tools' is installed per his instructions. File->Export map->(select) Heightfield File format - (pulldown) select 'RAW' -type in a File Name -check 'resize for export' -1025 size (default) Operations->Alpha Map->Alpha Express (png) The raw is your heightmap and the png is your splatmap. Welcome to CrackDump - We have one of the biggest collection of Cracks, Serials and Keygens online!ġ - Generate your 元DT map via the Wizard if you're unfamiliar with it. This page is created with info collected from 元DT Professional v16.05 64bit 90 day trial serial.
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